Добавлено: Понедельник, 4 Май 2009, 20:41:05 Заголовок сообщения: Городская игра Encounter во Франции!
Попробуйте новую игру, уникальные уличные приключения! Почувствуйте дыхание города, проверьте свои знания о городе и найдите сотни новых друзей!
26 мая в 12:00 первая игра, которой мы открываем серию городских игр во Франции.
Как будто снова играешь в Казаки-Разбойники из глубокого детства и бегаешь по стрелкам по соседним дворам и улицам - вот что такое Encounter! Только мелованные стрелки - это задания игры, которые вы получаете на мобильный телефон, двор растягивается до размеров города, а вместо детских сандалей - новая шипованная резина.
Регистрация и подробности на сайте www.france.en.cx _________________
Зарегистрирован: 06.03.2005 Сообщения: 12000 Откуда: Обер-группен-доцент, ст. руководитель группы скоростных свингеров, он же Забашлевич Оцаат Поэлевич
Добавлено: Понедельник, 4 Май 2009, 20:44:18 Заголовок сообщения:
А Вы будете в неё играть? _________________ A la guerre comme a la guerre или вторая редакция Забугорнова
Добавлено: Четверг, 7 Май 2009, 11:38:38 Заголовок сообщения:
kapel писал(а):
Princess Margaret писал(а):
еще одно фуфло. Ну просто нет спасения
Можно узнать, что вам так не понравилось?
Капель, не обращайте внимания.
Я слышала от одной приятельницы в Питере об этой игре что-то. Но без подробностей. Она была в восторге. _________________ Не будите во мне стерву! Она и так, бедняжка, не высыпается.
Зарегистрирован: 06.03.2005 Сообщения: 12000 Откуда: Обер-группен-доцент, ст. руководитель группы скоростных свингеров, он же Забашлевич Оцаат Поэлевич
Добавлено: Четверг, 7 Май 2009, 12:05:04 Заголовок сообщения:
Что-то как-то уныло и странно это всё выглядит....Некий непонятный сайт (кто там сидит то?) даёт указания которые надо выполнять, он же бонусы раздаёт, пенальти назначает, потом сам же победителей определяет.....
http://france.en.cx/Addons.aspx?aid=336 What is the game all about?
The team is divided into a “coordination centre” and “field players”. The field players consist of 1 or more squads. The coordination centre receives tasks from the website and relay it to the field players. The squads must accomplish these tasks in the real world. The coordination centre can be anything from an Internet café to a flat, as long as there is 1 or more computers connected to the Internet. It is recommended that the coordination centre has access to hi-speed Internet. The intrigue of the game lies in the accomplishment of the various missions.
A possible sequence for carrying out missions could be:
1) The mission details are received by the coordinator of the team through the website;
2) The coordinator relays the mission details to the field players;
3) The field players use these instructions, along with their own conclusions, to find the area in which the code is located;
4) The field players search the area to try to find the code. As soon as the code is found, the field players report it back to the coordinator, who enters it into the website;
5) If the code is correct, the coordinator will receive the task for the next level.
The coordinator does not necessarily need to be a separate person stuck behind a computer in one place. It could be any of the field players, with access to a PDA, laptop, mobile phone (Each page of the site has a WAP-friendly version), etc. through which they can receive and submit tasks from anywhere. In fact it is quite common for multiple players to act as coordinator, allowing for more-effective brainstorming.
When are the games held?
The games are mainly held Saturday night through to Sunday morning. This is the time when the city cools down and the streets are ready to accept the game’s players. However, there are also games where the players must be on foot, which take place Saturday or Sunday afternoons.
What is required to participate?
– Internet connection to receive tasks and submit solutions (Can be done via laptop, PDA or even mobile phone)
– One or more cars with full tanks of petrol, ready for action
– Map of the area, flashlight and UV light
Additional equipment requirements will be published with each game. These requirements are based on the particular game scenario. Don’t be surprised if you are asked to bring along something like a rubber dinghy, a rope ladder, a box of beer, firewood, a natural blonde, etc.
Who is the winner?
The winner is the team which completes all the tasks in the shortest time, taking into account any bonuses or penalties that may have been received throughout the game.
Who is the inventor of Combat?
The classic version of the game, named “Shvatka” (aka: Quest, Auto-Quest, Agiotage, Night City, MAD project, Tumult, etc.), was invented by Ivan Masliukov (known as im inside the “Encounter” project) in 2001. The first game was held in Minsk, Republic of Belarus on 7th October 2001. _________________ A la guerre comme a la guerre или вторая редакция Забугорнова
Добавлено: Четверг, 7 Май 2009, 12:40:28 Заголовок сообщения:
Zabougornov писал(а):
Что-то как-то уныло и странно это всё выглядит....Некий непонятный сайт (кто там сидит то?) даёт указания которые надо выполнять, он же бонусы раздаёт, пенальти назначает, потом сам же победителей определяет.....
Да , не всесоюзная "Зарница". Скорее районные "казаки-разбойники". Для студентов и молодежи интересно должно быть. Надо быть подвижным и искать на ж. приключений, чтоб в игру эту окунуться. Как Закатолов, например.
А в нашем предпенсионном болоте вряд-ли Капель единомышленников найдет. Нам бы тепло, вкусно и расслабленно чтоб было. _________________ Не будите во мне стерву! Она и так, бедняжка, не высыпается.
Зарегистрирован: 06.03.2005 Сообщения: 12000 Откуда: Обер-группен-доцент, ст. руководитель группы скоростных свингеров, он же Забашлевич Оцаат Поэлевич
Добавлено: Четверг, 7 Май 2009, 14:31:29 Заголовок сообщения:
Я думаю подчитывать бонусы и пенальти будут Константин Глушаков, Евгений Шапошников (сидя в Минске?) и некий DDR (из Германии что ли?). Они же будут определять победителей, не так ли?
http://france.en.cx/Addons.aspx?aid=336 What is the game all about?
The team is divided into a “coordination centre” and “field players”. The field players consist of 1 or more squads. The coordination centre receives tasks from the website and relay it to the field players. The squads must accomplish these tasks in the real world. The coordination centre can be anything from an Internet café to a flat, as long as there is 1 or more computers connected to the Internet. It is recommended that the coordination centre has access to hi-speed Internet. The intrigue of the game lies in the accomplishment of the various missions.
A possible sequence for carrying out missions could be:
1) The mission details are received by the coordinator of the team through the website;
2) The coordinator relays the mission details to the field players;
3) The field players use these instructions, along with their own conclusions, to find the area in which the code is located;
4) The field players search the area to try to find the code. As soon as the code is found, the field players report it back to the coordinator, who enters it into the website;
5) If the code is correct, the coordinator will receive the task for the next level.
The coordinator does not necessarily need to be a separate person stuck behind a computer in one place. It could be any of the field players, with access to a PDA, laptop, mobile phone (Each page of the site has a WAP-friendly version), etc. through which they can receive and submit tasks from anywhere. In fact it is quite common for multiple players to act as coordinator, allowing for more-effective brainstorming.
When are the games held?
The games are mainly held Saturday night through to Sunday morning. This is the time when the city cools down and the streets are ready to accept the game’s players. However, there are also games where the players must be on foot, which take place Saturday or Sunday afternoons.
What is required to participate?
– Internet connection to receive tasks and submit solutions (Can be done via laptop, PDA or even mobile phone)
– One or more cars with full tanks of petrol, ready for action
– Map of the area, flashlight and UV light
Additional equipment requirements will be published with each game. These requirements are based on the particular game scenario. Don’t be surprised if you are asked to bring along something like a rubber dinghy, a rope ladder, a box of beer, firewood, a natural blonde, etc.
Who is the winner?
The winner is the team which completes all the tasks in the shortest time, taking into account any bonuses or penalties that may have been received throughout the game.
Who is the inventor of Combat?
The classic version of the game, named “Shvatka” (aka: Quest, Auto-Quest, Agiotage, Night City, MAD project, Tumult, etc.), was invented by Ivan Masliukov (known as im inside the “Encounter” project) in 2001. The first game was held in Minsk, Republic of Belarus on 7th October 2001. _________________ A la guerre comme a la guerre или вторая редакция Забугорнова
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